About
Game Developer and Programmer from Argentina. I’ve been making games since 2015 as a hobby, and professionally since 2019. I love building tight game feel, writing clean systems, and shipping things people can actually play.
My work spans mobile, web, PC, and Steam — from solo game jam entries to commercial titles published on Poki and the Unity Asset Store.
Skills
- Engine: Unity (URP, HDRP)
- Languages: C#
- Gameplay: Physics systems, platformers, turn-based combat, AI, pathfinding (A*)
- Architecture: MVC, Command Pattern, Strategy Pattern, Service Locator, State Machines
- Async: UniTask, Unity Awaitable
- UI: Unity UI Toolkit, uGUI
- Other: Unity Tilemap, Addressables, ShaderGraph, VFX Graph, Git
What I’ve shipped
| Title | Platform | Year |
|---|---|---|
| Grass Cutter | Poki Web | 2025 |
| Hack & Climb | Steam / Web | 2025 |
| Stylized Animated Vignettes | Unity Asset Store | 2024 |
| Ironmouse & Bubi’s Wicked Climb | Mobile / PC / Web | 2024 |
| Legion – Vertical Slice | Windows | 2024 |
| Dungeon Classification Agency | Web / Windows | 2024 |
| Super Bownz! | Web / Mobile | 2024 |
| Laugh Little Lamb | Web / PC | 2024 |
| Fake Stylized Cloud Shadows | Unity Asset Store | 2023 |
| Unifrog | Web | 2023 |
| Battle Ball | Mobile (Google Play) | 2022 |
| Fish Runner | Mobile | 2022 |
| Giant Invasion | Mobile | 2022 |
| Shark Siege | Mobile | 2022 |
Contact
Feel free to reach out at felipeishimine@gmail.com — whether it’s for work, collaboration, or just to talk games.