About

About

Game Developer and Programmer from Argentina. I’ve been making games since 2015 as a hobby, and professionally since 2019. I love building tight game feel, writing clean systems, and shipping things people can actually play.

My work spans mobile, web, PC, and Steam — from solo game jam entries to commercial titles published on Poki and the Unity Asset Store.


Skills

  • Engine: Unity (URP, HDRP)
  • Languages: C#
  • Gameplay: Physics systems, platformers, turn-based combat, AI, pathfinding (A*)
  • Architecture: MVC, Command Pattern, Strategy Pattern, Service Locator, State Machines
  • Async: UniTask, Unity Awaitable
  • UI: Unity UI Toolkit, uGUI
  • Other: Unity Tilemap, Addressables, ShaderGraph, VFX Graph, Git

What I’ve shipped

TitlePlatformYear
Grass CutterPoki Web2025
Hack & ClimbSteam / Web2025
Stylized Animated VignettesUnity Asset Store2024
Ironmouse & Bubi’s Wicked ClimbMobile / PC / Web2024
Legion – Vertical SliceWindows2024
Dungeon Classification AgencyWeb / Windows2024
Super Bownz!Web / Mobile2024
Laugh Little LambWeb / PC2024
Fake Stylized Cloud ShadowsUnity Asset Store2023
UnifrogWeb2023
Battle BallMobile (Google Play)2022
Fish RunnerMobile2022
Giant InvasionMobile2022
Shark SiegeMobile2022

Contact

Feel free to reach out at felipeishimine@gmail.com — whether it’s for work, collaboration, or just to talk games.